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chore: linter
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@@ -37,7 +37,7 @@ func (p Pool) AtLevel(level int) *Pool {
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return &Pool{level, p.bufferPool}
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}
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// GetBuffPoly returns a new []uint64 slice obtained from a pool.
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// GetBuffUintArray returns a new []uint64 slice obtained from a pool.
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// After use, the slice should be recycled using the [Pool.RecycleBuffUintArray] method.
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func (p Pool) GetBuffUintArray() *[]uint64 {
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return p.bufferPool.Get()
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